Kof xiii taito type x2 start .ini
Iori – CD + f,d,f + B (can be continued with qcb + A or B x 3) this might not work on all characters…I am not sure Mai – do a hit and quickly DM (Qcb, Hcf + B ). Normal Yashiro : Attack with CD and quickly do f,d,f + A some might work in 2002 but right now I am not in the mood to check them out for each game.you lazy bastard =)) Do a normal hit (or) CD and quickly to a special move or DM.Įxamples for kof 98. Warning/Tip! If someone is low on energy he will use CD more often. When the other player hits just block and press C+D. escaping a rushdown and get “some space”. mind games (press CD and quickly do a move.) Depending on the DM sometimes is best to just block it but if the DM consists of numerous hits it’s better to use AB to escape taking any kind of damage (this is very good strategy when you are very low on heath and the other players goes for chip damage) !ĬD – if done on ground it will knock down the opponent.(Also it can be done while jumping) ! If someone makes a random DM block the first hit and like in the previous case hold forward and AB. Before you know it you will be behind him ready to punish! – this “fast” AB takes 1 DM point (while attacking and taking hits you gather energy for performing a DM…so be sure to have at least 1 before attempting to do this) Just block the first hit and quickly hold forward and press AB. ! Usually when a player attacks and lands the first hit he will do either a special move, or continue with a combo – even if the first hit is blocked! (you can observe this while playing).If he does that often you can punish that with AB :)
#KOF XIII TAITO TYPE X2 START .INI HOW TO#
so here is some tips on how to use rolling in your gameplay: !Do not use AB too often because you can be predictable!Ī lot of players use AB how you are NOT suppose to use it. !Do not roll from far away because you can be easily punished! ! With AB you can’t escape from command grabs! You can roll to escape special moves (including fireballs), DMs (desperation moves/aka super moves), combos and in tense situations you can avoid tacking chip damage. With AB you can escape from a lot of hard situations and also gives more freedom to the player. Why is rolling important to learn you might say… but we get to that soon ).īy pressing AB and holding left or right the character will roll in that direction. The jumping mechanic helps the player have a lot of diversity in his gameplay and also it can provide a good means of attacking and strategy for aggressive rushdowns.įor the most part abusing block in kof gets you nowhere unless you like being a punching bag (this game is not a rushdown fest and blocking in kof is like in other fighting games important but only if done right. A very good tutorial on that can be found here: (yes I am lazy to explain all that written in detail) For someone playing other fighting games this might sound ridiculous but unlike other fighting games kof has 4 types of jumps. The jumps in kof are the most important and also the first thing you need to learn and control with ease. If you are new to arcade sticks or if you go from pad to stick it will take about 1-2 weeks to accommodate…just be patient and practice a lot. ! – It is very important to pick the type of controller that fits you best!I generally recommend an arcade stick like HRAP 3 or Madcatz TE stick (I use this one because it’s very big, heavy, easy to exchange parts and for the most part I have no problem pulling out moves and combos – in a word it is very reliable and accurate! ) but if you are a pad player the only pads that I played and felt ok were Logitech brand and the Sega Saturn (original pad).The SS pad can be moded but I haven’t tried that because I only have two and these are hard to find these days. Also playing these versions will help you a lot in “learning” XIII. With KOF 13 hitting the console port soon I decided to write some basic info/pointers for training and learning general KOF mechanics and stile of play.I haven’t played 13 yet so all you see here generally applies most to kof 98 but also to 2002 and their UM versions.